Star Wars: Wingman

 

As an environment artist on Wingman, I worked closely within a small concept team prototyping levels and vehicles for next gen applications.  As the sole environment artist I was responsible for all level geometry and vehicle models.

World Building: Hoth Echo Base

An early prototype level which utilized some previously built Force Unleashed meshes that I converted into modular Unreal assets.  I was responsible for assembling and lighting the scene as well as building custom snow and ice shaders in Unreal.

Star Wars: First Assault

 

As an Environment Artist at LucasArts I worked closely with Lead Environment Artists, Concept Artists, and Level Designers to model, refine, and implement level geometry and modular level set pieces for the Unreal 3 engine.

World Building: Bespin Space Terminal Level

Bespin Capture Points and Destruction

Bespin Capital Building Props

Bespin Loading Docks Set Dressing