Star Wars: Wingman
As an environment artist on Wingman, I worked closely within a small concept team prototyping levels and vehicles for next gen applications. As the sole environment artist I was responsible for all level geometry and vehicle models.
World Building: Hoth Echo Base
An early prototype level which utilized some previously built Force Unleashed meshes that I converted into modular Unreal assets. I was responsible for assembling and lighting the scene as well as building custom snow and ice shaders in Unreal.
Star Wars: First Assault
As an Environment Artist at LucasArts I worked closely with Lead Environment Artists, Concept Artists, and Level Designers to model, refine, and implement level geometry and modular level set pieces for the Unreal 3 engine.
