Tiny Castles, Quest 2
Lead 3d Artist/Art Direction By Paul Nelson
Tiny Castles, Concept Art
Lead 3d Artist/Art Direction
Gauntlet Design By Paul Nelson
Final Gauntlet Art By Fabio Brasiliense
When making the Player Gauntlet for Tiny Castles, I aimed to blend the device's interface seamlessly with its design. In VR, a busy interface can disrupt the experience. By integrating the UI into the bracer, we found a unique solution that maintains VR's immersive nature. The bracer allows you to mount 3-5 weapon upgrades to transform your hand into tools like a hammer or a grappling hook. It displays an elemental symbol like lightning on the back of the hand, with glowing fingers indicating the gestures for attacks.
Character Designs by Paul Nelson
Final Character Art By Fabio Brasiliense
Creating the Character of Tiny Castleing proved to be an engaging and imaginative journey. Since the player’s perspective was that of a god, overseeing characters beneath, the design approach emphasized clear distinctions through bold shapes and distinctive silhouettes for quick identification of player classes and enemy types. Centered on hand-tracking mechanics, the incorporation of pinch points in each character’s design allowed the player's gauntlet to seamlessly connect when interacting with them, enhancing immersion and ensuring a delightfully interactive experience.
Logo Creation
Tiny Castles Logo and Sculpt by Paul Nelson
Final Color Version by Fabio Brasiliense
Dead and Buried, Oculus quest AreNa OC5 demo
Environment Art By Paul Nelson
LEvel Designed by Ryan Rutherford
OC5 Quest Arena Demo
Multiplayer Maps
Train Yard
Environment Art, Lighting and Level Design By Paul Nelson
Town Hub
Environment Art and Outsource Management by Paul Nelson
The Distillery
Environment Art LightinG by Paul Nelson
Level Design by Ryan Rutherford and Oneil Howell
Shootout Maps
Alpine Shootout
Environment Art By Paul Nelson
Level Design by Ryan Rutherford
Canyon Shootout
Environment Art By Paul Nelson
Level Design by Ryan Rutherford
Dead and Buried, Gear VR Port
Optimized and rebuilt maps using existing Dead and Buried textures and mesh.
